In a perfect system, a precise world, the synchronised repeated journey of each train would never interfere with that of the other, but in practise the trains come closer and closer to occupying the same space at the same time and within a few minutes they hit one another.
To clarify each synchronisation, I have used a system of symbols similar to electrical circuit diagram symbolism.
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(in
all other diagrams, gravity faces into the paper) |
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Gravity
Loop:
This is the first loop I made, before I bought trains in which the motor
can be switched to run either direction. This meant I had to use gravity
to make the train return to the start of the track: it climbs the hill,
the motor is switched off, it falls down the hill, and with its momentum
it switches its motor back on again. This loop appears elsewhere
in my documentation. |
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‘O’
Loop:
The trains swap ends of the track endlessly. This loop functions because
the points act like transistors. They can be in one of two stable states,
their two directions. The direction the points guide the trains in can
be changed by the trains themselves – if the train approaches the points
from the opposite fork to the one they are pointing to, it will flip
the points. Crucially, like a transistor, the points then keep this
state, in effect ‘remembering’ which direction the trains came from,
and sending them back in that direction when it passes over them again. |
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‘Y’
Loop:
The trains share the tip of the ‘Y’, so when one train is there the
other should be at the tip of one of the forks. This also relies on
the similarities between points and transistors; when each train leaves
the tip of the ‘Y’ it is sent back into its own fork, the one from which
it came. |
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(here
the points are connected so as to mirror one another) |
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‘U’
Loops:
Here the trains share the track between the two opposite ‘Y’ shapes,
but each describes a ‘U’ shaped path. The points are connected so that
when a train enters the straight between the ‘Y’s and flips the points
it crosses over, it also flips the points at the other end of that straight. |
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(here
the points are connected so as to oppose one another) |
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‘S’
Loops:
The track layout here is identical to the ‘U’ Loops, so instead of an
overview the picture shows a closeup of the point connection mechanism:
you can faintly see the thread running alongside the track, and the
points must be raised to allow space for the mechanism. The trains follow
opposite ‘S’ paths around the track because the points always oppose
one another. |
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The
track layout in the photograph is curved only to minimise the space
it occupies. |
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Two
direction reversers on same stretch of track: Here, one train has a paperclip
on its side that allows it to switch a lever on a direction reverser
to turn it on or off. When it travels over the reverser plate, it turns
the plate on, causing the train’s direction to reverse, and the paperclip
turns the plate off again. Therefore only this train is affected by
this plate – the other passes over it. |
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The
set of points and direction reversers at each tip of this square are
connected so that when a train reverses direction, the points flip to
send it out the opposite way to that which it came in. |
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4
Train Progress: Any train placed on this track will visit each point of the square
in turn. Therefore 4 trains can share this track as long as they set
off equidistant to one another. |
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